4. Drums
▶ Open in Aratu to hear and change the examples
Each drum has a line, and each line follows the rhythm rules. The symbol decides the sound, whatever the line is called:
| Symbol | Sound |
|---|---|
c |
closed hi-hat |
o |
open hi-hat |
b |
bass drum |
s |
snare |
r |
ride |
x |
crash |
t |
high tom |
m |
mid tom |
f |
floor tom |
k |
side stick (the stick across the snare's rim) |
p |
hand clap |
drums {
hh = cc cc co cc
bd = b - bb -
sd = - s - S // an accented backbeat on four
}Every line inside drums { } is a drum line, and so is a line called hh,
bd, sd, cr, rd, ht, mt, ft, toms, rim, kick, snare,
hat, ride or crash anywhere in the piece, and by their Portuguese and
Spanish names too: chimbal, bumbo, caixa, prato, palmas, charles,
bombo, caja, platillo; the block may also be called bateria. A line
called surdo is the samba surdo (see the percussion below); the kit's
floor tom is f. An apostrophe makes a hit short: c' is a tight hi-hat. A
closed hi-hat cuts an open one that is still ringing.
Rolls. A tilde after the symbol makes a roll, like the tremolo strokes in
a score: thirty-second strokes (eight a beat) through the whole length of
the hit, the hands alternating. s~ _ _ S is a three-beat roll closing on
an accent; under a hairpin it grows into the next mark:
drums {
sd = p:s~< _ _ f:S
}It works on any drum (f~ on the floor tom, x~ on a cymbal) and on
notes, as a tremolo: c4~ _. A backtick before the symbol puts a light
stroke of the same drum just before: `s is a flam and ``s a
drag (see chapter 9).